It is the year 1251. For 103 years, Gaea has experienced a period of relative peace.
But now, strife is eveywhere. In Thorren, the drow have arisen from the underdark and claimed the surface as their own. The occupying Fey Empire forces have been forced to retreat, along with their floating city, Astrazalian.
In Terlun, a violent uprising has deposed Mad King Kun. The barbarian Anya and her warriors have claimed the throne, and the nation’s future is uncertain.
In Carlen, the prime minister has been assassinated by a drow named Zahn, leaving the relatively inexperienced Idria in charge.
It is said that the group of heroes that slew King Kun have been fighting the drow in the underdark, but after the earthquake, there has been no sight of them.
A compilation of house rules for the Bloodlines campaign.
The Dungeoneering skill is replaced with the Engineering skill. Engineering is similar to Dungeoneering but covers a broader range of fields.
- There are no Divination rituals.
- Rituals have no component cost with the exception of Enchant Magic Item and Raise Dead.
- The component cost for Enchant Magic Item is 80% of the item’s price.
- The casting time for any ritual that takes longer than 5 minutes is reduced to 5 minutes.
- THERE ARE NO BUGBEARS.
- Rather than receiving experience points, player characters receive a Level Point for every encounter they overcome. When a player character has three Level Points, he levels up and reverts to zero Level Points.
- Player characters have inherent enhancement bonuses to attacks and defenses. The bonuses increase by level, as shown:
|Level||Attack||AC, Fort, Ref, Will||Level||Attack||AC, Fort, Ref, Will||Level||Attack||AC, Fort, Ref, Will|
- Inherent enhancement bonuses do not stack with the enhancement bonus of an item. Take the higher bonus.
- To replace the expertise feats, player characters get a +1 feat bonus to attack rolls at 5th level. This bonus increases to +2 at 15th level and +3 at 25th level.